Student paper about Minecraft and education

The MinecraftEdu Twitter account retweeted a link to a student English paper about how Minecraft is being used in education. Great read from a student perspective, good source list at the end of the article. Always interesting to hear what students think about games in the classroom – I think we should be spending as much time talking to them about the future of games and education as we talk to teachers.

A sample from the paper:

I tried imagining how I would use Minecraft in a science class and thought of when my 7th grade earth science class. We were learning typography, both on land and in water, but were limited to sharing the only 3D model available among the twenty-five of us. If we’d hadMinecraft back then, even with only the teacher’s computer and projector available, I think we would’ve definitely benefitted from having a more “to scale” model to use. For math, the blocky composition of Minecraft’s terrain and materials could have provided an amazing challenge in geometry during high school; I can picture the frustration of trying to make an acceptable circle. Granted I feel this frustration when I try to make circles in the game nowadays, so it wouldn’t be too different. My high school physics class would’ve probably used it the most, though; having our circuitry labs with the ability to construct functioning ones, without the loss of materials, would’ve made my teacher hop for joy! So, is that a shining hypothetical of Minecraft’s potential to teach engineering, too? Turns out, hundreds of schools have been using MinecraftEdu to teach these subjects to higher-level classes already.

Well worth a read.

Board game design for the classroom

Most of what I talk about here relates to video games and education, but I grew up playing all sorts of board games. This article from the Chronicle, about making board games in the classroom for learning, makes me think about how many different disciplines games intersect.

Designing a board game could apply to any discipline. Making the board and pieces has design and art elements. Most of us have the ability to make a simple board and markers, but it would be interesting to see what artists might build out of the concepts imagined by a different discipline. The business school might take the board game design idea a step further and encourage students to plan how you’d build and sell your game on a self-publishing site like GameCrafter.

I talk to a lot of faculty who want their students to design a video game as part of their curriculum, but video game design is a really steep learning curve. Board games offer the same type of design decisions, and they’re more readily accessibile than video game design. If you’re a faculty member, how might you incorporate board game design into your course?

European continent, 1:1500 scale, in Minecraft

YouTube user and forward-thinking Minecraft builder LetsLente released his Minecraft map modeling the European continent in 1:1500 scale.

The process for simulating the topography of an entire continent in Minecraft is fascinating. LetsLente bases the Minecraft map on the ETOPO1 Global Relief Map from the National Oceanic and Atmospheric Administration’s (NOAA’s) National Geophysical Data Center. The map information is imported into WorldPainter, an interactive map generator for Minecraft.  For more information about WorldPainter, the Minecraft forums have a great thread that goes into more detail than the WorldPainter page.

There are no buildings on the map, and everything is not to scale, but running (or flying) around the map definitely gives you an overall sense of the geography in the various regions of Europe. LetsLente was kind enough to share a Google Doc listing the coordinates of major cities, and you can really get a sense of the original landmass before humans settled the area.

I don’t know anyone using the maps in the classroom yet, but there’s great potential (for these maps, or future maps like it) for students to discover the locations of major cities, create a rough layout of the city, and build major landmarks. Minecraft does not lend itself (yet?) to a perfectly accurate geographical recreation of a city location, but the vagueness of the location allows students to feel creative about what they decide to build and where they locate the buildings, instead of focusing on incredible accuracy.

If you’d like to see the variety of landscapes without logging in to Minecraft, LetsLente upload the following video. Give him a Like and a Subscribe if you enjoy it; he deserves the attention.

Great example of Minecraft in schools

The Washington Post published an article last month talking about two social studies teachers in Washington using Minecraft to teach about Ancient Rome.

Hank Lanphier and Amy Yount, social studies teachers at St. Patrick’s Episcopal Day School in Washington, experimented with using Minecraft this year to transport students to an ancient Roman city.

Lanphier built the city’s sandstone block walls and then assigned each sixth-grader a plot of land on which to build a home.

More and more of these projects are popping up, and many teachers are posting about what they’re doing on the Minecraft Teachers Google group. Dan Thalkar, a teacher at the New Los Angeles Charter School, posted his lesson plan for students studying ancient civilizations, and a couple posts later Lisa Douthit posted her plan for a sixth grade lesson about civilizations, mentored by eighth graders.

These experiments are helping educators figure out how to use Minecraft for games based learning exercises while preserving the enthusiasm and engagement of the students within the learning environment.

Learning to program by making Minecraft mods

When I talk to Justin Shi about the undergraduate programming curriculum at Temple University, he mentions his desire to update the development environment. Instead of making travel agency applications or banking applications, he’s working to create a curriculum where students make mobile apps or simple games.

I tried to explain to him where I think Minecraft might fit into that new curricular model, but I don’t think I did a very good job. I sidetracked into conversations about redstone and the circuits and logic gate opportunities, and didn’t do a great job explaining how the Minecraft source code is available to anyone who wants to make their own modifications.

Arun Gupta posted to the Minecraft Teachers Google group about teaching programming to younger kids (10-14 years old) by making a simple Minecraft mod, and I think this is a much better example of how Temple undergraduate Computer Science majors might learn to program in Java. Arun was kind enough to upload his workshop schedule, detailed steps and slides, and a workshop report to java.net, a collaboration site for Java projects. This dovetails nicely with my own attempts to figure out how Minecraft mods are programmed in Java, starting with a very good overview of setting up your development environment in HDAViiRuS’s “How to make a Minecraft Mod” YouTube playlist .

We’re already running Minecraft servers at Temple, and it would be simple to give CompSci students access to a server to test out their mods. Or maybe that’s Step 2, and Step 1 would be giving ComSci faculty access to a Minecraft server to experiment and decide if there’s a potential teaching and learning opportunity in writing Minecraft mods in Java.

I know Catherine Schifter is hoping we can create a mod to assist her in her Minecraft research for the Temple University College of Education. Catherine needs to be able to identify what each student contributed to a classroom Minecraft project – how much did they dig, how far did they travel, what portion of a project did they build, etc. Some of that information is already available through the Minecraft client, but it’s not formatted in a way where a researcher could easily view the contributions of an individual participant over the course of a day, a week, or a month of play. At some point, I think we’ll have Temple CompSci faculty, or graduate students, or undergraduate students, working to develop tools for other educators to use in Minecraft research. Who knows? Maybe some of the kids Arun are teaching to program will be those students, extending Minecraft to better support teaching, learning and research.

Edmonton mother and son play video games together, and write a book

As with almost every article written about video games, there are some lines that make me cringe (like the book being “written in an edgy format for gamers”, for example), but there are also signs of hope, like

How television changed the world, that’s kind of what we’re seeing now in the wake of the Internet and video games, the same kind of monumental, mind-blowing, unfathomable directional shift.



and

Engage and talk to your kids about their games. Ask them what they’re playing and why and ask to watch them play, or better yet, play with them, for as long as they want you to.

As a parent, it’s too easy to hyper-focus on the individual value of a game at a given moment in time instead of recognizing how games help shape our relationship with information in the digital age. Games help us develop the tools we’ll need to explore and assess our digital world.

And they’re also a lot of fun. I do appreciate the comparison to Civil War re-enactments, but you could fit any hobby into that comparison.

Edmonton mother and son play video games together, and write a book.


James Paul Gee on Learning with Video Games, from Edutopia

Gee states right up front what I always try to convey: When you talk about using video games to study learning, don’t just pay attention to the game. You’re missing a tremendous amount of cultural adaptation and innovation if you limit your study to only the game.

 

His quote at the beginning of the video:

The game is not the only thing at stake. If you’re going to contemplate the possible use of games of digital media for learning about learning, you really have to say “Wait a minute, don’t just look at the game. There’s more going on.”

 

James Paul Gee on Learning with Video Games