Edmonton mother and son play video games together, and write a book

As with almost every article written about video games, there are some lines that make me cringe (like the book being “written in an edgy format for gamers”, for example), but there are also signs of hope, like

How television changed the world, that’s kind of what we’re seeing now in the wake of the Internet and video games, the same kind of monumental, mind-blowing, unfathomable directional shift.



and

Engage and talk to your kids about their games. Ask them what they’re playing and why and ask to watch them play, or better yet, play with them, for as long as they want you to.

As a parent, it’s too easy to hyper-focus on the individual value of a game at a given moment in time instead of recognizing how games help shape our relationship with information in the digital age. Games help us develop the tools we’ll need to explore and assess our digital world.

And they’re also a lot of fun. I do appreciate the comparison to Civil War re-enactments, but you could fit any hobby into that comparison.

Edmonton mother and son play video games together, and write a book.


James Paul Gee on Learning with Video Games, from Edutopia

Gee states right up front what I always try to convey: When you talk about using video games to study learning, don’t just pay attention to the game. You’re missing a tremendous amount of cultural adaptation and innovation if you limit your study to only the game.

 

His quote at the beginning of the video:

The game is not the only thing at stake. If you’re going to contemplate the possible use of games of digital media for learning about learning, you really have to say “Wait a minute, don’t just look at the game. There’s more going on.”

 

James Paul Gee on Learning with Video Games